Sunday, March 25, 2012

Privacy in the Dappled Shade

When thinking about privacy this morning, my thoughts went back to my old house in Florida with my beloved Chickasaw Plum tree in the back yard. Despite being in the city, the back yard always felt like a private nook.


It's funny to start this day thinking about privacy. It doesn't seem like something I should type out, but rather words I should scribble into a journal I keep tucked securely beneath my pillow. I suppose I define privacy as my ability to control what I keep close, and what I choose to show to the sunshine. And its that dappled sunlight, as the sun shines through trees and windows, that makes up different shades of what is shared; the bright spots where the sun is unfiltered is more akin to a Tweet, while the filtered light  coming through a window is a dinner conversation, or possibly a Facebook post.

danah boyd and Alice Marwick talked to more than 100 teens in 20 states over a four-year period to get their thoughts on privacy. Apparently my view on the subject isn't that different than Jeromy and Meixing, ages 14 and 17, respectively, which boyd and Marwick sum up here (from page 4):
"Both of their approaches to privacy highlight how privacy isn’t simply binary – access or no access – but, rather, control over how information flows or, in other words, control over the social situation."
I had to go back a few years, but this article reminded me that the appeal of Facebook and Twitter to teens is nothing new. Teens themselves are worried about privacy, but not in the same way that an older adult might. I found it interesting that one teen, Hunter (page 18), became annoyed when people he wasn't "addressing" would comment on his status updates on Facebook. To him, the content of his status update and the tone in which he wrote it signaled the audience he was targeting -- and if you weren't in that audience, he thought it was rude of you to comment on it. That makes little sense to me, as the post was made publicly on the Internet. I think teens assume there's more privacy on Facebook because of the norms of their real-life social network, and forget that -anyone- (depending on the user settings) can read posts and flip through pictures regardless of if it's apppropriate behavior.

As boyd and Marwick point out, teens have a set of norms and mores within their social circles -- and it seems those norms are constant even if the way in which the teens interact changes over time.  When I was in high school, you wouldn't go up to a group of people who weren't in your "circle" and start a conversation or jump into one on which you were eaves dropping. The same applies now in a digital way. Teens have always sought out places where they can get together in groups, and now social networking sites are rivaling the mall for a place to hang out and socialize.

The trouble now is, you don't just have to worry about that group of catty girls hearing what you're saying, you have to worry about unknown groups reading or "digitally overhearing" everything you've posted or photographed without you ever knowing about it.

For now I will continue to Tweet as I normally would (which, it seems I'm very much like a lot of Twitter users in this article, also by boyd and Marwick, who have definite topics they don't touch) and post to Facebook in my usual fashion. Yes there are differences in how I use the two (and if you clicked on that article in the last sentence, you'll see most people do use them differently), but I'm comfortable with my name being beside what I put out there. And I think that's because I don't put everything in the sunshine. I prefer most of my communication with friends to be of the dappled variety.


Sunday, March 18, 2012

I'm Surrounded by Sweets -- and I Know it

From the Web comic xkcd.com
Nope, I am not that person in the comic from xkcd above. I am one of those Internet users who is more apt to be distracted by a good LOLcat than I am a troll's inflammatory statements on a blog somewhere.

I am one of those that Evgeny Morozov's book talks about -- one who is more likely to use the Internet for entertainment than for furthering some set of my social beliefs. I generally think of myself as a positive person, but this class has shown me that I've fallen more on the pessimistic side of the fence more often than not. Is this because I'm gaining all this wisdom they said I'd get in my 30s? Somehow, I don't think so.

This time, however, the reading for class is written from a skeptical or dystopian standpoint. And, big surprise, I agree with his assessments that the Internet is not the ultimate democratizing tool a lot of Western thinkers believe it is. Morozov's isn't an argument against closing the digital divide by any means, and his isn't an argument against globalized access to the Internet as some may view his pessimism. Instead his view is, in my words, summed up as "it is what it is."


What I found most interesting was an obvious tactic that I'd never thought about -- an authoritarian or repressive government not censoring its Internet use, but instead actively creating content for it (or not limiting access to it) to distract the masses. I didn't connect the prevalence of questionable or pornographic websites in otherwise pretty restricted societies as an aid to further those restrictions, I always just associated it as a result of the of that's society's fragmented foundation. It's a pretty ingenious use of pitting human nature against the humans - don't take away from the people, just give them more of the bad stuff; most won't seek out the healthy food if they're surrounded by sweets.

What I wish Morosov would have done more of was offer more than broad conclusions. I'd like his take on what the government should do (if anything), or who should be part of the Global Network Initiative and what he thinks its main goals should be. He addresses some of these answers in a talk he gave (along with Clay Shirky) at Brown University. It was a quick answer to a student question at 1:05:30 (a long talk, so scroll ahead), at the end of their talk, but it's what I'd like more of.

I know that one of my biggest is apathy -- I would not stay up and respond to that person who was "wrong" on the Internet as the subject of the comic would. I'd merely shut my laptop, mutter "idiot" under my breath, and move on. I'd like to think that's what my kindred spirit Morozov would do, too, but considering he already had responses to criticism ready to publish in the paperback version of The Net Delusion, I'm sure he'd sock it away to use as an anecdote in a future book.





Sunday, March 11, 2012

New Hope for the Digital Future

I may be changing my opinion. How open-minded and scholarly of me, no? I credit Chapter 4 of John Hartley's "Digital Futures for Cultural and Media Studies" entitled "The distribution of public thought." You'd have thought that Chapter 3, "Journalism and popular culture," would have spoken to this recovering newspaper person, but it was Chapter 4's discussion of public thought, what it means, and why having more of it isn't akin to a societal regression that made perk up and say "well... yeah."

Another thing that happened this week that immediately came to mind when reading this book was this whole Kony 2012 business. The video, which began circulating widely on social media outlets early last week, prompted a response in me. And when it was over, I began to think about that response. I reacted exactly how that video wanted me to react, which led me to be suspicious.

Hartley contends that more public thought will likely lead to "better" times ahead (p. 96.):
"In terms of history, more of anything worthwhile has never meant worse -- more education, healthcare, affluence, freedom, comfort, intellectual, or entrepreneurial activity, or whatever, has consistently resulted in, well, more. . . . Extending once priestly or royal privileges to everyone benefits . . . everyone."
So extending this idea to public thought, of course means that yes, we'll have more people thinking publicly (in Internet forums, blogs, online news content, etc...) to wade through, but with that comes more quality thought to stumble upon.

So, enter the viral Kony video. Twitter and Facebook exploded, as was the intent, with sympathetic shares and retweets. But what was most refreshing -- or even comforting -- to me was that just as quickly as the word spread about the video, so too did the fact-checking and other-side-of-the-story shares.

Hartley mentions that we may be at the next "Gutenberg" era in communication -- a change so big that it only happens once every 500 years or so -- and I'm inclined to believe him. And as Hartley says, it took a while for the full effect of the printing press to be seen; it will also take a while for the implications of social and digital media to be felt. Right now, the populace is learning how to best deal with it. With a lot of noise will come a smaller number of clear and focused voices that will rise above the rest. I think we caught a glimpse of this over the past week with the Kony story being wildly shared, then the "other side" being just as wildly broadcast.

So, as much as I still bristle at the phrase "citizen Journalism," I've softened to the idea of any idiot being able to publish anything on the Web. I now think it'll take a while for us to learn how to best navigate this new world and all of its opinions, but I'll hang up hope on the "practice makes perfect" hook and reserve my cynicism.

If more than a fleeting awareness of the myriad complicated issues in Africa come from the viral spread of #Kony2012 --  wonderful. But I hold on to enough cynicism to think that fleeting might be just the term that applies. I think at the very least Cultural Studies scholars will have a new term to discuss:



Wednesday, March 7, 2012

Here, by Popular Demand

Some of you requested screenshots of "Slick Willie," a game I remember during my college years during the second Clinton administration. Here you go, loyal readers: not just a screenshot, but a video courtesy of Classic Mac Gameplays:

The original "Slick Willie." Clinton's body-less head appears toward the top left, avoiding Ross Perot.

And here you can see the game in action:


Sunday, March 4, 2012

Puzzles and Ammunition

It's funny how each week brings a new book and a new perspective for me. You know that phenomenon when, say, your friend buys a new car and you suddenly begin noticing other folks driving that same type of car? Of course that model hasn't exploded in popularity, you've just been exposed to it and are now more aware. I think that's what's happening to me.

I came home from Knit Night (admittedly more socializing than knitting) last week to find the husband attached to our TV via headphones and other computer accessories. It was gaming night with "the boys," a relatively recent restart of weekly ritual. "The boys," as only I lovingly call them, used to work together in the same IT department at a university back home. They've mostly gone down different career paths now, but can still come together in the camaraderie of shooting each other over the Internet and requesting backup, no matter where they live.




 As I sat down and began reading "How to do Things with Videogames," by Ian Bogost that night, I couldn't help but laugh at the timing.

Bogost's book, which breaks down the discussion of games into aptly named chapters such as "Reverence," "Pranks," "Texture," and "Habituation," gave me a new way to look at games, but didn't act as a spotlight on a previously unknown world to me. Afterall, I've lived with someone who programs (and who is sometimes connected by wires to various machines) for close to 12 years now. I've seen how videogames bring friends together as a group, and how they can suck an otherwise social personality into a storyline of single-player-ness. I suppose I am the Jane Goodall of gaming, always observing, but never being a true "gamer." I'm what Bogost would call a casual gamer, one who doesn't want to read directions and be fairly successful from the start of the game. Tetris, that's my kind of game. I can shut it off and not return for years. It's addicting and forgettable and I don't have to spend time developing a character or learning a storyline.

As Bogost concludes his book, he ponders a world where the term "gamer" isn't used anymore; a world in which it won't be a special enough hobby or activity to warrant its own term. I think this is just like any other medium. Take books, for example. Some read trashy romances as an esccape while others reach for nonfiction to learn and gain historical perspective. I wouldn't classify readers of the "Twilight" series in the same camp as those who pick up the latest from David McCullough, but both are simply called readers. (Full disclosure: Both of these examples are on my bookshelf at home. I won't bother defending myself on the "Twilight" matter, you wouldn't believe me anyway.)

I think we're closer to that day than Bogost's book might make it seem. True, when you say "gamer" the vision of the kid with a backward baseball cap and unfortunately bleached or spiked hair comes to mind, but when you press a little further, each of us has been lost to a game of Solitaire or Nintendo's first Super Mario Bros. As we can look back on books we've loved with nostalgia, so too can we look back upon videogames. From my generation on, videogames are going to be a new medium by which we can mark periods of our lives (childhood of the '80s: NES' Mario Bros. and Duck Hunt. College in the '90s: "Slick Willie," which featured Bill Clinton's head flying around eating cheeseburgers while trying to avoid various Capitol Hill personalities. I'm not kidding.)

I don't think this is an especially surprising idea or controversial one. I think it simply is what it is. Videogames allow us to escape, become engaged, solve puzzles, and even interact with our friends while doing it. Just as we decide how we will enjoy books, or TV programs, or music, we'll decide what kinds of games we like to play. As technology progresses, we'll have more items to add to this list; videogames are just the most recent. As I look to the future, I see myself continuing to solve  puzzle games, while Larry the, to use that archaic term "gamer," will likely be talking to "the boys" about weapons and arrests well into his silver-haired years.